

The official Starfield Twitter account uploaded a developer diary today, providing an update on what we can expect out of Starfield. It seems like Bethesda is going for "more is better" here, which could be a cause for concern. This is more than twice the amount of dialogue seen in Skyrim. We don't know much about Starfield's story, but it's been recently revealed that the game has over 150,000 lines of dialogue. They are encouraging fans to submit bug patches through their website, specifically highlighting "misplaced objects, script error, inconsistencies in item properties, faulty missions/quests, game-breaking exploits, missing attributes (such as tags, header flags, etc), and spelling errors." Starfield story
STARFIELD IMAGES PATCH
Bethesda games are notorious for being riddled with bugs, so a collective called the Starfield Community Patch have begun coming together to prepare when it inevitably happens. Starfield fans are already gathering to begin patching the game once the launch date comes up. This number is overwhelming for many of us, but at least it's not as huge as No Man's Sky. Todd Howard ends the conference with a brief showcase of how exactly space travel works, and how every planet in over 100 solar systems have fully explorable planets. And of course, the player can fly their ships and will have to engage with space battles. You can even build your own space ships, select crew members, customizing the look and layout. Outposts will also be available, allowing the player to completely create their own little colony on a planet. Later in the demonstration, Starfield shows off how its character creation works, and not just aesthetically, but also how the different perks and stat boosts can impact your gameplay. The gunplay seemed underwhelming, but this isn't much of a surprise for a Bethesda developed title, as the company's combat systems never seemed to be a selling point. We also saw some footage of a bunch of NPCs the player can interact with, the factions that will be available, and many of the environments we can expect (especially the cities). Shortly afterwards, the player runs around a facility overwhelmed with pirates, using strange space-guns to defeat them. Players can swap between first and third-person as they explore and shoot some space rocks for minerals.

At some point, we see a weird bug-like alien lifeform scurry past the player, which hopefully indicates each planet will feature unique lifeforms. Our setting is in the year 2330, which seems like more than enough time for humanity to get off its butt and advance this far technologically. Todd Howard introduced the mysterious moon, Kreet, which takes place early in the game.
